Its Western release retains the Japanese voice track with subtitles rather than an English dub. The game was announced two months after full development began. A notable feature was musical numbers produced by Japanese entertainment company Avex Group. Although initially reluctant due to their workload, Atlus agreed to the collaboration, and much of the early work went into deciding what genre of game it was going to be and how best to incorporate both series while creating an original game. The game was first proposed by Nintendo producer Kaori Ando, who envisioned a crossover between the Fire Emblem and the Shin Megami Tensei series. Under the guise of the Fortuna Entertainment talent agency, the Mirage Masters fight to protect innocent people from the Mirages and find out who is behind the attacks. The story follows a group of teenagers who become allied with friendly Mirages, based on characters from the Fire Emblem series, and merge with them to become Mirage Masters. Taking place in modern-day Tokyo and featuring real-life locations such as Shibuya and Harajuku, the game centers around hostile beings known as Mirages who seek to harvest energy known as Performa from humans and are responsible for several disappearances. An enhanced port for the Nintendo Switch, Tokyo Mirage Sessions ♯FE Encore, was released on January 17, 2020. It was released in Japan in December 2015 and worldwide in June 2016. The game is a crossover that combines gameplay, narrative, and aesthetic elements from Atlus's Shin Megami Tensei and Nintendo's Fire Emblem series. Tokyo Mirage Sessions ♯FE is a 2015 role-playing game developed by Atlus and published by Nintendo for the Wii U home console.
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